Cross-platform means one codebase reaching Android and iOS together. It is the right default for most business apps, because two native codebases means two teams, two release cycles and two sets of the same bug.
What this includes
- A recommendation between Flutter and native made against your requirement, not our preference.
- Shared business logic with the platform-specific parts isolated where they belong.
- One release process covering both stores, so a fix ships to both without being done twice.
- A written list of what genuinely differs between the two, agreed before the build.
Is this the right choice for you?
Right for the great majority of business applications: forms, lists, accounts, payments, notifications, dashboards.
Wrong when one platform carries almost all your users. Building for both to reach the four percent on the other is a cost with no return, and it is worth checking your own analytics before deciding.
Worth knowing before you commit
The saving from cross-platform is real but smaller than it is usually quoted. The interface is shared; the store submissions, the device testing, the platform permissions and the two review processes are not. Budget for roughly one and a third apps, not one.